The Game Baby Steps Includes Among the Most Impactful Choices I've Ever Encountered in Gaming
I've faced some difficult choices in video games. Certain choices I made in Life is Strange series still haunt me. Ghost of Tsushima ending section prompted me to set down my controller for around ten minutes while I thought through my choices. I am accountable for numerous Krogan fatalities in Mass Effect that I wish I could undo. Not a single one of those situations compare to what could be the hardest choice I've faced in interactive media — and it involves a massive stairway.
Baby Steps, the newest release from the makers of Ape Out, is hardly a decision-focused experience. At least not in the conventional way. You must navigate a expansive environment as the main character Nate, a adult in a onesie who can barely stand on his wobbly legs. It seems like a setup for annoyance, but Baby Steps game’s power lies in its deceptively impactful story that will sneak up on you when it's most unexpected. There’s no moment that exemplifies that strength like a key selection that remains on my mind.
Spoiler Warning
Some scene setting is necessary here. Baby Steps game starts when the protagonist is suddenly taken from his family's basement and into a fictional universe. He soon realizes that walking through it is a difficulty, as a long time spent as a inactive individual have atrophied his limbs. The slapstick elements of it all stems from gamers directing Nate gradually, trying to prevent him from falling over.
Nate requires assistance, but he has difficulty expressing that to anyone. As he progresses, he encounters a collection of quirky personalities in the world who everyone tries to assist him. A cool, confident hiker seeks to provide Nate a navigation aid, but he uncomfortably rejects in the game’s funniest instant. When he drops into an unavoidable hole and is offered a ladder, he tries to play it off like he requires no assistance and truly prefers to be stuck in the hole. During the narrative, you see numerous annoying scenarios where Nate makes life harder for himself because he’s not confident enough to receive help.
The Defining Decision
Everything builds up in Baby Steps’s single genuine instance of selection. As Nate approaches the conclusion his adventure, he finds that he must ascend of a snowy mountain. The unofficial caretaker of the world (who Nate has consistently evaded up to this point) appears to inform him that there are two routes to the top. If he’s ready for a test, he can opt for a particularly extended and dangerous hiking trail named The Challenge. It is the most formidable barrier Baby Steps has to offer; attempting it appears unwise to any person.
But there’s a other possibility: He can simply ascend a massive winding stairs in its place and get to the top in a few minutes. The single stipulation? He’ll have to address the guardian “Master” from now on if he takes the easy route.
A Difficult Selection
I am absolutely sincere when I say that this is an painful decision in context. It’s the totality of Nate's self-consciousness about himself culminating in a single ridiculous instant. A portion of Nate's adventure is focused on the reality that he’s unconfident of his physique and male identity. Whenever he sees that dashing hiker, it’s a difficult memory of what he fails to be. Attempting The Challenge could be a time where he can show that he’s as capable as his unilateral competitor, but that route is sure to be paved with more awkward mishaps. Does it merit struggling just to make a statement?
The staircase, on the contrary, provide Nate with another significant opportunity to decide between receiving aid or refusing it. The user doesn't get to decide in about they decline guidance, but they can choose to give Nate a break and choose the staircase. It ought to be an easy choice, but Baby Steps game is exceptionally cunning about causing suspicion each time you encounter an easy option. The world is filled with planned obstacles that change a secure way into a setback instantly. Could the steps an additional deception? Could Nate reach all the way to the top just to be disappointed by a final joke? And more troubling, is he prepared to be humiliated yet again by being compelled to refer to a strange individual as Master?
No Perfect Choice
The brilliance of that instant is that there’s no correct or incorrect choice. Each path brings about a real situation of protagonist evolution and catharsis for Nate. If you choose to tackle The Challenge, it’s an philosophical victory. Nate eventually obtains a moment to show that he’s as able as everyone else, consciously choosing a tough path rather than enduring one that he has no alternative but to take. It’s difficult, and perhaps unwise, but it’s the moment of strength that he requires.
But there’s no disgrace in the steps as well. To opt for that way is to eventually enable Nate to accept help. And when he does, he discovers that there’s no real catch awaiting him. The stairs aren’t a prank. They go on for a long time, but they’re straightforward to ascend and he does not fall all the way down if he stumbles. It’s a easy journey after extended challenges. Midway through, he even has a discussion with the outdoorsman who has, of course, selected The Manbreaker. He tries to play it cool, but you can discern that he’s worn out, silently lamenting the unnecessary challenge. By the time Nate arrives at the peak and has to pay his debt, addressing his new Master, the deal hardly seems so nasty. Who has energy for shame by this odd character?
Personal Reflection
In my playthrough, I opted for the stairs. Part of me just {wanted to call